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Matsubori Eletric - Heating & Air Conditioning

This hero game asset was created as a study in realistic prop design and surface aging. I wanted to portray an air conditioning unit that had aged in a humid, shaded forest environment — where moisture darkens rust and adds depth to the materials.

The model was created in Blender, with both high and low poly versions divided into three parts for better texture management. The main section (Part A) uses UDIMs to preserve texture quality. Baking was done using the explode method, and all decals were designed in Photoshop before texturing in Substance Painter with the clone technique for more control.

Textures were exported from Substance Painter for use in Unreal Engine. Lighting, Render and post-processing were handled in Marmoset Toolbag.

Marmoset Toolbag Render

Marmoset Toolbag Render

Textures from Part A

Textures from Part A

Material Preview

Material Preview

Base Color Preview

Base Color Preview

Height Preview

Height Preview

Roughness Preview

Roughness Preview

Metallic Preview

Metallic Preview

Textures from Part B and C

Textures from Part B and C

Photoshop Decals and Masks

Photoshop Decals and Masks